I've been really, really quiet on the big RPG Maker game. Like, over two years without a post. So, here's why. I didn't like it. I needed to rethink it. If you see from the last post about the Review Effects tab and the one about Money, XP and Inventory, I realized my game had an identity crisis. Part of that started with the way the project developed (originally as just something fun I was doing on the side to learn RPG Maker.) But, that's caused structural problems, which you see in those two posts.
Now, only click through if you're fine with spoilers to a game I'll probably never make.