Things you need:

1. Game Board, that looks like this:

Mark: OddsSwap: 2 | Reveal: CubeSwap: 4 | Reveal: SpaceSwap: 4 | Switch: 2Swap: 4 | Mark: NegativesSwap: 2 |

Switch: 2Swap: 4 | Mark: PrimesSwap: 2 | Conceal: CubeSwap: 4 | LockSwap: 2 | Conceal: SpaceSwap: 4 |

Conceal: CubeSwap: 4 | Conceal: SpaceSwap: 4 | Swap: 6 | Reveal: SpaceSwap: 4 | Reveal: CubeSwap: 4 |

Reveal: SpaceSwap: 4 | LockSwap: 2 | Reveal: CubeSwap: 4 | Mark: Not PrimesSwap: 3 | Switch: 2Swap: 4 |

Mark: PositivesSwap: 2 | Switch: 2Swap: 4 | Conceal: SpaceSwap: 4 | Conceal: CubeSwap: 4 | Mark: EvensSwap: 2 |

2. Two game boards that look like this:

Your Cube #1

Opponent's Cube #1

Your Cube #2

Opponent's Cube #2

Your Cube #3

Opponent's Cube #3

Your Cube #4

Opponent's Cube #4

Your Cube #5

Opponent's Cube #5

Your Cube #6

Opponent's Cube #6

Your Cube #7

Opponent's Cube #7

Your Cube #8

Opponent's Cube #8

Your Cube #9

Opponent's Cube #9

Your Cube #10

Opponent's Cube #10

3. 20 Cubes, labeled +1 to +10 and -1 to -10 for each player (total, 40 cubes!) For my home set, I used black numbers to represent +1 to +10 and red numbers to represent -1 to -10.

4. Enough markers to mark those cubes with varying attributes as the game proceeds. Game set up should look something like this.

The game boards in play. |

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The rules are below (for my home version, I have them directly under the main grid where you place counters to try and score Bingo, with scoring information printed on the back, so you can flip it over once the game ends to see how you score).

Rules as written [Work in progress!]

**Set Up**

- Each player has 20 cubes, numbered 1 to 10 and -1 to -10.
- Each player has a “table;” the table to a player's right is that player's table.
- Each table has room for 10 cubes.
- Players may distribute their 20 cubes between both their table and their opponent's table.

**Game Play**

- The players decide who goes first.
- That player places a mark on the grid above.
- The key words on each grid are defined below:
- Mark: A player uses a counter to mark all of the opponent's cubes which are Odd. Even, Positive, Negative, Prime Numbers or Not Prime Numbers. When marking Prime Numbers, use the cube's absolute value. 1 is, by definition, not a prime number, which is why Marking Not primes allows a Swap of 3 instead of the Swap of 2 all other Mark spaces allow.
- Reveal: You may choose either a space or a cube (defined on the table above) to be turned face up. If you have chosen a Cube, no matter where the owner swaps that cube to, it remains revealed. If you have chosen a space, any cube being moved into that space is now revealed, however any cube leaving that space becomes concealed.
- Conceal: You may choose to conceal a revealed space or cube. This counters Reveal.
- Switch: You may switch your opponent's cubes equal to the number after switch.
- Lock: Your opponent may not Swap next turn.
- Swap: This is the number of your cubes you may change positions between. Swapping always happens second to last in a turn.
- Note: Squares that have more potential for Bingos have stronger effects, but weaker swaps, with the exception of the center square, which allows for the most powerful number of swaps at the expense of no additional effect.

- Check for Bingo. After the player has completed all swaps, if the card now shows a “Bingo,” the game is over. For each counter a player has placed in the line that contains a Bingo, that player may add or subtract 1 from a table. This choice must be made before summing the cubes.
- If there is no Bingo, then play continues to the next player.
- For rules on summing cubes, see the reverse.

**Summing Cubes**

- Cubes are added together to form a score for each table.
- The player's goal is to have their table's score equal closer to 10 than their opponent's table.
- When adding or subtracting totals from a side, if the total would go below 1, instead of reaching zero, the score instead “wraps around” to 10. Likewise, any score going above 10 “wraps around” to 1. So, if a table's score is currently 3, and the next number to be added is -4, the table's score becomes 9.
- Cubes are added together in the order they are laid out, with the table owner's cube being the first cube counted and then the cube across from it. The total from those two cubes is then added to the next cube on the owner's side, etc. until all cubes on a side are counted.

Try it out! And if you live near me, let me know and I can loan you my play set.

More pictures of the Sablan Counting Game playset below.

Your cubes! |

Even more of your cubes! |

*Have you tried a game and want to tell me about it? Leave a comment!*

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